Invisible VFX, cleanup and shot finishing.
Projection, CG integration and environment work.
ComfyUI tests, clean plates, references and workflow exploration.
Credits
Man on Fire
Digital CompositorPower Ballad
Digital CompositorThe Tiger
Digital CompositorShōgun
Digital Compositor3 Body Problem
Digital CompositorGran Turismo
Digital CompositorThe Nevers
Digital CompositorWillow
Digital CompositorMs. Marvel
Digital CompositorParadise
Digital CompositorMushroom Cut
Digital CompositorCommercial, advertising and fashion work are shown separately from film and TV credits.
Only approved public stills or keyframes should be used here.
Projects
Some production work may only be shown privately depending on permissions. Public samples, approved material and Lab work are kept separate.
Reels
Lab
Node experiments
Small node setups, gizmo ideas, breakdown templates and compositing workflow tests prepared for real shot work.
Open lab entry ↗Video workflows
Controlled tests for masks, clean plates, texture exploration, restyling and AI-assisted visual references.
Open lab entry ↗Pipeline utilities
Python helpers, project templates, path tools and small automations for Nuke, Houdini and review workflows.
Open lab entry ↗Look tests
FX elements, lighting studies, projection tests, AOV/deep workflows and comp-ready render experiments.
Open lab entry ↗About
Compositing images with cinematic intent.
My name is Jaime Bello. I’m a Digital Compositor based in Madrid, Spain, working mainly in Nuke across invisible VFX, cleanup, 3D integration, set extension, projection and final image polish. I also use Houdini when a shot needs comp-ready FX elements such as atmosphere, smoke, rain or extra AOV control. Alongside that, I’m currently learning and exploring AI workflows with ComfyUI and Python, looking for practical ways to support real VFX tasks and improve production workflows.
Lens, depth, lighting, grain and small photographic details before touching the comp.
Cleanup, projections, CG integration, set extension and atmospherics shaped around the plate.
Edges, defocus, grain, color and final details until the image feels consistent on screen.